War of Emperium
Guilds fight for the castles at set hours. Hold one and your guild governs its city until the next war.
01:02
Sun, PHT · server 17:02
War of EmperiumWoE
Next war Wed 20:00 PHT in 3d 18h
| Day | PHT | Server |
|---|---|---|
| Wednesday | 20:00–21:00 | Wed 12:00–13:00 |
The WoE realms: Prontera, Al De Baran, Geffen, Payon.
War of Emperium SEWoE SE
Opens in Episode 11.0: Holy Ground of Arunafeltz.
| Day | PHT | Server |
|---|---|---|
| Wednesday | 21:00–22:00 | Wed 13:00–14:00 |
PronteraWoE
Unclaimed
Standing law: no rules voted
Treasury
0z
Al De BaranWoE
Unclaimed
Standing law: no rules voted
Treasury
0z
GeffenWoE
Unclaimed
Standing law: no rules voted
Treasury
0z
PayonWoE
Unclaimed
Standing law: no rules voted
Treasury
0z
JunoWoE SE
Opens in Episode 11.0: Holy Ground of Arunafeltz.
RachelWoE SE
Opens in Episode 11.0: Holy Ground of Arunafeltz.
- Take a castle.During the war, break a castle's Emperium and your guild holds it. Whoever holds it when the war ends keeps it until the next one.
- Hold a castle, govern its city.Each open castle is a seat on the City Council, voted by its guild master. A proposal passes the moment a majority says yes, or fails after 24 hours.
- Holders' perks.A free inn stay with buffs, a vendor blacklist or whitelist for the city, town feuds against their Antagonists, and a line for the town crier.
- The treasury.With the market tax voted in, the 2% vending tax on sales in the city goes to its treasury instead of vanishing. It pays for the Field Blessing, the Kafra discount and the inn subsidy; the holders may withdraw 25% of what comes in.
- Every war starts fresh.The Council's rules and the crier clear when the war ends. The treasury carries over to the next holder.