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War of Emperium

War of Emperium

Guilds fight for the castles at set hours. Hold one and your guild governs its city until the next war.

01:02
Sun, PHT · server 17:02
War of EmperiumWoE
Next war Wed 20:00 PHT in 3d 18h
DayPHTServer
Wednesday 20:00–21:00 Wed 12:00–13:00
The WoE realms: Prontera, Al De Baran, Geffen, Payon.
War of Emperium SEWoE SE
Opens in Episode 11.0: Holy Ground of Arunafeltz.
DayPHTServer
Wednesday 21:00–22:00 Wed 13:00–14:00
Cities and their holders
How it works
  • Take a castle.During the war, break a castle's Emperium and your guild holds it. Whoever holds it when the war ends keeps it until the next one.
  • Hold a castle, govern its city.Each open castle is a seat on the City Council, voted by its guild master. A proposal passes the moment a majority says yes, or fails after 24 hours.
  • Holders' perks.A free inn stay with buffs, a vendor blacklist or whitelist for the city, town feuds against their Antagonists, and a line for the town crier.
  • The treasury.With the market tax voted in, the 2% vending tax on sales in the city goes to its treasury instead of vanishing. It pays for the Field Blessing, the Kafra discount and the inn subsidy; the holders may withdraw 25% of what comes in.
  • Every war starts fresh.The Council's rules and the crier clear when the war ends. The treasury carries over to the next holder.